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GAME DESIGN SHOWREEL

Fortnite Battle Royale

Multiple Platforms | Unreal Engine 4/5 | 2019 - Present | 4 Years
 

⬦ Designed multiple items, weapons, and gameplay systems, overseeing development from prototype through ship. 

⬦ Scripted feature functionality in UE blueprints, from prototype to ship, and worked with engineers when nativization was necessary.

⬦ Wrote and updated design documentation.

⬦ Worked with QA team to fix bugs and ensure a stable product.

⬦ Playtested and provided constructive feedback, both to other teams and to other designers on their features.

⬦ Scripted movement logic and camera functionality for multiple movement items, including Web Swinging, Grind Rails, and ODM Gear

 

Items shown in video, for which I served as Design Owner:

Spider-Man's Web Shooters | Spider-Man-style web swinging in Fortnite. Players can aim at objects to attach and swing on them.

Explosive Goo Gun | A gun that fires a stream of liquid that explodes over time.

ODM Gear | Blends combat and mobility by allowing players to grapple to objects and attack things they grapple toward.

Grind Rails | Rail grinding in Fortnite; features jumping between rails, slope-based momentum, and boosting for increased speed.

Inflate-A-Bull | An inflatable cow suit that turns the player into a bouncing ball. Players can suck-in to fall faster and bounce higher.

Other items I served as Design Owner for:

Explosive Batarangs, Thor's Mjolnir Strike, Crash Pad, Grapple Glove, Creepin' Cardboard, First Order Blaster Rifle, Grab-itron, Shield Bubble, Proximity Mine, Flare Gun, Keys and Locks System, Boom Sniper Rifle

College SOLO PROJECT

AFTERMOOR

Solo Project | PC | Unity3D | 2018 - 2019 | 1 Year

The game mixes elements of combat and platforming into a unique experience. You use a magic bow to hook onto enemy projectiles and then steer them back at the enemy to deal damage. Your goal is to reach the top level of the city so that you can return to your body in the mortal world.

➤   Crafted core mechanics and a combat system involving physics-based rolling.

➤   Created multiple enemies including AI, attacks, and procedural animation.

➤   Designed 3D levels with interconnecting paths, platforming, and combat encounters.

➤   Developed a custom animation system that merged procedural and traditional animation.

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